Building an engaging content hub for students

Oppia Foundation

UX Design
UI Design
User Research
Wireframing & Prototyping
Nov. 2020 - Jan. 2021

The Oppia Foundation is a nonprofit company focused on providing quality education to those who lack access to it. Education, learnability, and accessibility are their key goals!

Core, Central, Content

The Challenge

I was assigned to create a “multiple classrooms page” that would host the main content within Oppia. A critical part of this project was encouraging students to explore the available topics and lessons included. It would act as the centralized hub of all the content there is to offer.

Students need an efficient way to navigate multiple categories of lessons and topics via a navigational page in Oppia’s site.

Solution

I created an experience featuring topics and lessons that provided a preview of each class with exciting visuals and straightforward navigation.

This project is currently under the final rounds of research tests to validate the effectiveness of the new designs.

Planning With Purpose

Core Goal

Before I made any moves to come up with ideas for a classroom hub page, I needed to have a clear vision of what my objective was.

Create a design that provides the most efficient flow from users first landing on Oppia to finding a topic or class that interests them.

By writing down and reiterating what my objective was, I was able to create clear goals in mind for the research and design:

  • Clarify the needs of our students and how the design can be tailored for their needs
  • Understand how other sites in the industry create effective layouts
  • Identify frustrations of the user's experience with already existing dashboards.
  • Analyze user research on how students respond to different types of navigation

Defining the Users

My priority was establishing what kinds of users would be utilizing the dashboard. While I had a general idea, I needed a complete understanding of how to gauge the accessibility requirements.

Low Fidelity Framing

To kickstart some of the ideas I had circulating from the user clarification, I created low-fidelity mocks to share with my colleagues.

Unexpected Challenges

After reviewing the defined audience and building wireframes, I began to run into a wall when brainstorming potential solutions. One of the focus areas of the design was accessibility, but another was interactivity and immersion.

  • How could I maintain a balance to keep the design accessible in typography, styling, color choice, etc., while making the layout visually attractive?
  • What exactly would be the most effective layout that can achieve this?
  • How will I know if newer users can be comfortable using a new platform for their education?

Finding Inspiration in What Works

To solve for these challenges I was facing, I created a full research plan document and guide for other researchers to be able to use and collaborate with. This is where I begin conducting competitive analysis.

Conducting competitive analysis was beneficial to understanding what makes content pages work.

I analyzed sites like Brilliant, Khan Academy, Skill-Share, and more.

Questions

What layouts, features, or patterns are users most familiar with on these other sites?

What is the general flow from arriving on one of these sites to signing up or beginning a course?

What are other educational platforms prioritizing when it comes to content?

Majority of education oriented sites used cards to categorize their classes/courses.
Information architecture was typically split by grade level, subject, and categories within subjects.
Majority of education oriented sites used cards to categorize their classes/courses.

Key Insights

I experimented with different layouts and forms of the content to explore options; however, none of them embodied the interactivity and clarity I was looking for.

I used the SWOT method where I would analyze Strengths, Weaknesses, Opportunities, and Threats to gauge heuristic evaluation.

To encourage exploration, most sites featured courses/classes that were similar or attended by others who viewed that same class the user is on.

Utilizing Those Insights

Heuristic evaluation of the competitive analysis helped to break the mold I was stuck in for design ideas.  I could take their strengths, weaknesses, and opportunities to make critical design decisions.

Simplify topic cards and showcase sufficient information to inform the user's decision on what class to choose.

Many card designs featured the number of lessons, associated class, or a tag. The designs had to be tested to evaluate which information was helpful.

Prioritize information from the class having the main focus and the topics as supporting text and visuals for the class.

I experimented with multiple layouts, including grids, fixed scroll, and full-page layouts!

Minimize obstructions between the user and clicking into a class. Provide an efficient pathway to the class at all times.

This can be seen with the “view classroom” button in multiple instances of the class views.

A Classroom’s Palette

Heuristic evaluation of the competitive analysis helped to break the mold I was stuck in for design ideas.  I could take their strengths, weaknesses, and opportunities to make critical design decisions.

Navigating the Classes

I created a user flow to help visually map out each decisions the user would have to make when coming across the classrooms page.

Adding a Featured Section

According to Jakob’s law, users spend most of their time on other platforms creating a set of expectations.

  • Users will transfer expectations they have built around one familiar product to another that appears similar.
  • By leveraging existing mental models, I can create accessible interactions in which the users can focus on their tasks rather than on learning new models.
  • When making changes, I can minimize discord by empowering users to continue using a standard version for a limited time.

A featured section will aid in providing familiarity with the structure of the multiple classrooms page. A "featured" component indicates that it's just one of the other potential sections of content the users can explore.

Design Delivery

Core Goal

I created a prototype and set of high-fidelity mocks for use in usabaility testing to validate the effectiveness of the design.

Conclusion: Awaiting Studies

This project is entering its final research stages with a usability test of these newly created mocks. The team received them well, and the page had come a long way from its origins. Further results and iterations will be coming in the next month!

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